
Roblox Corp. reported its first-quarter 2025 financial results, showcasing robust growth across key metrics. The company's bookings reached $1.21 billion, a 31% increase year-over-year, surpassing the estimated $1.14 billion. Revenue for the quarter was $1.04 billion, up 29% from the previous year, while adjusted earnings per share were reported at -$0.40, beating the expected -$0.32. The company also reported a significant increase in user engagement, with daily active users (DAUs) rising 26% year-over-year to 97.8 million. Roblox raised its full-year 2025 bookings guidance to between $5.29 billion and $5.36 billion, up from the previous range of $5.20 billion to $5.30 billion, and above the consensus estimate of $5.21 billion. In addition to the financial performance, Roblox highlighted positive impacts from differential pricing on bookings and a neutral-to-slightly accretive effect on margins, according to the shareholder letter. The company's adjusted EBITDA for the quarter was $58M, with guidance for Q2 revenue set at $1.02 billion to $1.05 billion, bookings at $1.17 billion to $1.19 billion, adjusted EBITDA at $25 million to $45 million, and free cash flow at $105 million to $120 million. For the full year, Roblox expects revenue to be between $4.29 billion and $4.37 billion.









































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