You’ve seen a lot of games shut down lately. If you were the founder, what would you do differently to make sure yours doesn’t end the same way? 🤔
BioShock 4 might not launch until late 2027 as Cloud Chamber reportedly loses 80 people in layoffs. https://t.co/obF3Ni3fV7
The game studio building a new BioShock just had mass layoffs https://t.co/NJQWiwv0TM



Take-Two Interactive’s 2K Games division has eliminated about 80 positions at its wholly owned studio Cloud Chamber, the team developing the long-awaited fourth instalment of BioShock, according to a memo cited by Bloomberg. The cuts represent roughly one-third of the 250-person workforce. In the same communication, 2K president David Ismailer said the publisher is "reworking certain aspects that are core to a BioShock game" after the project failed an internal review. As a result, BioShock 4 has been shifted from an internal release window of late 2026 or early 2027 to at least mid-to-late 2027, extending a development cycle that began in 2019. To oversee the overhaul, 2K has hired industry veteran Rod Fergusson—most recently general manager of the Diablo franchise at Blizzard Entertainment and previously a key figure on BioShock Infinite—as senior vice president and head of the BioShock franchise. Fergusson now leads Cloud Chamber and is charged with steering the project through its restructuring.