Unity MCP, let's goooo! 🚀 Absolutely loving that this is happening during GDC week 😅. My schedule's packed with meetings & meetups, so not much time to vibe code, but I spun up a basic demo for a platformer jumping game, in minutes. This was fully prompted via Claude 3.7 (on https://t.co/9XmILZdD27
Unity MCP 👀👀👀 https://t.co/M3b8y8baVi
Unity MCP is here. Claude can now talk to Unity, so you can vibe code cross-platform games. https://t.co/TCDtljUIY4
A new Multi-Channel Prompt (MCP) has been developed that allows Claude, an AI model, to interact directly with Unity, enabling users to create entire games from a single prompt. The MCP was showcased in a demonstration where a 'Mario clone' game and a basic flight simulator were created using this technology. Users expressed enthusiasm for the MCP's capabilities, suggesting it could enhance game development by allowing for the addition and manipulation of 3D objects and the creation and editing of scripts. The announcement coincided with the Game Developers Conference (GDC) week, with developers sharing their experiences and demos, including a platformer jumping game created in minutes using Claude 3.7.