Take-Two Interactive Software reported fiscal first-quarter 2026 revenue of $1.50 billion, a 12% increase from a year earlier and ahead of Wall Street estimates. Net bookings, the publisher’s preferred sales metric, rose 17% to $1.42 billion. Recurring consumer spending on long-running franchises lifted results. Grand Theft Auto V has now sold 215 million copies, while new accounts for GTA Online climbed more than 50% year-over-year following the release of a second trailer for the forthcoming Grand Theft Auto VI. NBA 2K25 and mobile titles also contributed to growth. The company narrowed its GAAP net loss to $11.9 million, or $0.07 a share, from a $262 million loss a year earlier. Recurrent consumer spending made up 83% of total bookings in the quarter. On the strength of the performance, Take-Two raised its full-year 2026 outlook. It now expects net bookings of $6.05 billion to $6.15 billion and revenue of $6.10 billion to $6.20 billion, while forecasting a full-year loss of $2.40 to $2.05 a share. For the current quarter ending in September, the New York-based publisher projects revenue of $1.65 billion to $1.70 billion and net bookings of up to $1.75 billion, with a per-share loss of $0.75 to $0.60 as it invests ahead of the May 2026 launch of Grand Theft Auto VI.
$TTWO - Take-Two Tops June-Quarter Targets, Touts Ambitious Game Pipeline - https://t.co/g9UxKQ8WHm
Take-Two Interactive Software, Inc. Reports Results for Fiscal First Quarter 2026 https://t.co/l7gFiFm278 https://t.co/mxB6L4c8ms
Take-Two reports Q1 net bookings up 17% YoY to $1.42B, net revenue up 12% YoY to $1.5B, vs. $1.32B est., and raises its FY 2026 net bookings projection (@jmaasaronson / Variety) https://t.co/Ot4cI5k2Hc https://t.co/IKNsglEr1C https://t.co/ZOzeer2dpR