Le lobby européen des éditeurs de jeux vidéo répond à l'initiative "Stop Killing Games". De nombreux jeux sont développés pour n'être disponible qu'en ligne selon le groupe "Video Games Europe", et les serveurs privés ne "sont pas toujours une solution". Si l'Union européenne https://t.co/x0vljSeLf9
Non è solo un saggio sui videogiochi. È un libro su chi ha sognato davanti a uno schermo. Su chi ha creato, perso, continuato a crederci . Dopo 3 anni, #Gamers è ora in libreria. // #gaming #psicologia #mondadori #saggioltre https://t.co/8SlP31chKD
The ‘Stop Killing Games’ petition reached 1.25 million signatures. If they can be validated, the European Commission will evaluate whether new laws are needed to save online games when they are discontinued. https://t.co/6nqG3zDCBs
The 'Stop Killing Games' initiative, a European campaign advocating for the preservation of video games and continued access to online games after official shutdowns, has surpassed 1.25 million signatures. If validated, the petition will be submitted to the European Commission for evaluation on whether new legislation is necessary to protect digital games from being permanently discontinued. The movement has gained widespread attention across Europe, marking a milestone for video game preservation efforts. However, the campaign faces challenges including concerns over potential signature spoofing and opposition from major industry stakeholders. Video Games Europe, the trade group representing game publishers, has responded by emphasizing that many games are designed to be available only online and that maintaining indefinite access could be prohibitively expensive. They also note that private servers are not always a viable alternative. The debate highlights tensions between consumer demands for game preservation and the economic and technical realities faced by publishers.