Electronic Arts said the recent Battlefield 6 open beta was the most popular test in the franchise’s history, logging about 420 million matches and more than 92 million hours of play. Research firm Oppenheimer estimated the beta attracted over 20 million individual players, with peak Steam concurrency topping 500,000. In a post-beta “Open Beta Debrief,” EA’s Battlefield Studios outlined a series of balance changes for the full release on 10 October. Movement will be slowed: momentum carried from slides into jumps is being cut, consecutive jumps will fall in height, and accuracy while sliding or jumping will drop, measures the developer says are intended to restore a "traditional Battlefield experience." Weapon tuning is also under way. The M87A1 shotgun, widely viewed as overpowered, will require more pellets to secure a kill, and every firearm is receiving recoil and tap-fire passes to sharpen class distinctions. The studio is also adjusting Rush mode by lowering default player counts to improve attackers’ odds, tightening map boundaries to curb out-of-bounds flanking, and promising larger, vehicle-heavy maps such as Mirak Valley and a remake of Battlefield 3’s Operation Firestorm for launch. Additional tests through the Battlefield Labs program will trial the revisions ahead of release on PlayStation 5, Xbox Series X/S and PC.
To the dismay of sweaty 'movement kids,' Battlefield 6 is nerfing Call of Duty sliding and jumping to maintain a 'traditional Battlefield experience' https://t.co/HFtfeIStNg
Battlefield 6 devs are nerfing movement in game for launch after seeing players abuse the slide and jump mechanics in the beta https://t.co/UsXuGIaddL
Battlefield 6 Devs Nerfing The Shotgun, Jumping, And Sliding https://t.co/sH26txEV54